Another oldie from the vaults: Level intro/cutscene for one of the many missions from the Killzone: Mercenary FPS on the Playstation Vita (remember that?)
Working to strict style guides from the art director and game producers it was my role to take on this particular mission. I built, animated and composited both 2D and 3D elements of the piece including the long single shot camera move through the enemy installation and the large set piece explosion at the end.
Working to strict style guides from the art director and game producers it was my role to take on this particular mission. I built, animated and composited both 2D and 3D elements of the piece including the long single shot camera move through the enemy installation and the large set piece explosion at the end.
Killzone: Mercenary
Cutscenes
Format: In-Game
Cutscenes
Format: In-Game
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